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March 19th, 2010 at 8:39 am Tweet Poster No comments

@ssowy Yeah some are really successful at IAP but there are so many factors involved IMO–game type/genre, brand, game items, etc.

Categories: Tweets Tags: , Digg Me

March 19th, 2010 at 8:36 am Tweet Poster No comments

@ssowy IAP aren’t that much either. But downloads are far better than our other Lite version.

Categories: Tweets Tags: , Digg Me

March 19th, 2010 at 8:34 am Tweet Poster No comments

@filjedi @ssowy If you ever get a chance to venture into #iPhone gamedev, try Cocos2D. Great lib!

Categories: Tweets Tags: , Digg Me

March 19th, 2010 at 6:59 am Tweet Poster No comments

@filjedi In our case, our Lite to Paid download ratio is somewhere around 55:1! Selling mine for $1.99 though. Thanks for the RT!

Categories: Tweets Tags: , Digg Me

March 19th, 2010 at 6:41 am Tweet Poster No comments

Having a break here! :) RT @ssowy Top 10 kitkat flavors you’ve never tried. http://bit.ly/d0H892 (via @gabemercado)

Categories: Tweets Tags: , Digg Me

March 19th, 2010 at 6:34 am Tweet Poster No comments

AppStore: What did we learn by going FREE for 48 hours? http://bit.ly/dn18M8

Categories: Tweets Tags: , Digg Me

March 19th, 2010 at 5:45 am Tweet Poster No comments

@TinManGames Yes I do! That would be very much appreciated! :)

Categories: Tweets Tags: , Digg Me

March 19th, 2010 at 4:46 am Tweet Poster No comments

@TinManGames Thank you so much! Glad you liked #CardDrop I’ll be sure to check out your games too as soon as I get some iTunes credits!

Categories: Tweets Tags: , Digg Me

March 18th, 2010 at 6:53 pm Tweet Poster No comments

I wonder how many tweets does it take for a hashtag to become a trending topic? Any ideas?

Categories: Tweets Tags: , Digg Me

March 18th, 2010 at 1:59 pm Tweet Poster No comments

@paelzuniga Using a black Macbook. Got it last 2007, yes. Why? :)

Categories: Tweets Tags: , Digg Me