@ssowy Yeah some are really successful at IAP but there are so many factors involved IMO–game type/genre, brand, game items, etc.
March 19th, 2010 at 8:39 am
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March 19th, 2010 at 8:36 am
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@ssowy IAP aren’t that much either. But downloads are far better than our other Lite version.
March 19th, 2010 at 8:34 am
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March 19th, 2010 at 6:59 am
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@filjedi In our case, our Lite to Paid download ratio is somewhere around 55:1! Selling mine for $1.99 though. Thanks for the RT!
March 19th, 2010 at 6:41 am
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Having a break here!
RT @ssowy Top 10 kitkat flavors you’ve never tried. http://bit.ly/d0H892 (via @gabemercado)
March 19th, 2010 at 6:34 am
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AppStore: What did we learn by going FREE for 48 hours? http://bit.ly/dn18M8
March 19th, 2010 at 4:46 am
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@TinManGames Thank you so much! Glad you liked #CardDrop I’ll be sure to check out your games too as soon as I get some iTunes credits!
March 18th, 2010 at 6:53 pm
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I wonder how many tweets does it take for a hashtag to become a trending topic? Any ideas?
March 18th, 2010 at 1:59 pm
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@paelzuniga Using a black Macbook. Got it last 2007, yes. Why?