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June 27th, 2010 at 10:57 pm Tweet Poster No comments

@mysterycoconut Thanks! So does that mean those in the waiting list don’t get to pick which day they can write? :P @onemanleft

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June 27th, 2010 at 2:43 pm Tweet Poster No comments

@mysterycoconut Love your #idevblogaday idea! If you need more contributors, I’d be glad to. My dev blog: http://bit.ly/9Q7nrm Thanks! :)

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June 27th, 2010 at 10:13 am Tweet Poster No comments

If you’re excited about our #Jumpbot BETA & disappointed that we haven’t released it yet, blame @ngmoco‘s Godfinger. :P

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June 27th, 2010 at 5:41 am Tweet Poster No comments

@Itsugawakun We are working on it. We are in fact, “overhauling” #SOW s simulation engine to optimize the game further. :)

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June 27th, 2010 at 5:29 am Tweet Poster No comments

Now that’s very catchy! :) RT @weheartgames Saucelifter. Now do it again. (@madgarden) http://twitpic.com/20cgj1

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June 27th, 2010 at 5:26 am Tweet Poster No comments

@madgarden Cool! Just lemme finish these games then I’ll get in touch w/ you. :)

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June 27th, 2010 at 5:24 am Tweet Poster No comments

Love these #iDevBlogADay articles! Keep ‘em coming. :) RT @frederictessier Québarium: The beginning of the awakening! http://goo.gl/b/GG0F

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June 26th, 2010 at 11:30 pm Tweet Poster No comments

@Dangrslyinlove Its pronounced as “Koo Yee”. :)

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June 26th, 2010 at 11:27 pm Tweet Poster No comments

RT @OwenGoss Just over 3 hours left in the #LandFormer give-away contest! http://bit.ly/lfcontest

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June 26th, 2010 at 11:27 pm Tweet Poster No comments

@madgarden Maybe someday we can work together so I can help you trim down your game idea list. :)

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