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July 5th, 2010 at 2:41 am Tweet Poster No comments

@madgarden Not exactly sure what “targetting” means but my app works on iOS4 too, just not the bells & whistles. My problem is…

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July 5th, 2010 at 2:35 am Tweet Poster No comments

@madgarden @frederictessier Oh I am supporting iOS4, just not using SDK4. After all, that’s what “iOS4 Tested” literally means, right? :P

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July 4th, 2010 at 10:49 pm Tweet Poster No comments

@frederictessier You’re lucky it only took you hours. The SDK4 took me an entire day. And now I’m not even sure if I’m gonna use it. :S

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July 4th, 2010 at 10:46 pm Tweet Poster No comments

@AcroMace I’ll soon find out, thanks! Getting ready to submit my AdMob-supported app. :)

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July 4th, 2010 at 10:45 pm Tweet Poster No comments

@mysterycoconut @frederictessier LOL! Logo’s a lot easier than creating that #idevblogaday app! :) Will work on the logo guys.

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July 4th, 2010 at 4:45 pm Tweet Poster No comments

@AcroMace Thanks! So as long as I don’t collect any info, I’m good to go with AdMob then?

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July 4th, 2010 at 1:58 pm Tweet Poster No comments

@frederictessier Thanks for the tips though. Guess I’m one of those devs who still don’t have a “real iOS4″ device hence my issues. :)

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July 4th, 2010 at 1:50 pm Tweet Poster No comments

@frederictessier If you submit via AppLoader, it asks if its “iOS4 Tested” but it doesn’t on iTunes Connect. AppLoader’s the way to go? :)

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July 4th, 2010 at 1:34 pm Tweet Poster No comments

RT @chrismwaite My Sunday #idevblogaday blog post: Inspiration for your next iPhone game: Retro Games http://bit.ly/9XtzeN

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July 4th, 2010 at 8:19 am Tweet Poster No comments

Anyone know if Apple will reject an app that uses AdMob now that iAds is live? How about an app built using SDK3.x & XCode 3.2.2? Thanks!

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