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July 12th, 2010 at 11:34 pm Tweet Poster No comments

Thanks to all those who followed my alter ego–@egarayblas! :)

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July 12th, 2010 at 11:33 pm Tweet Poster No comments

@karnakgames Drop me a DM anytime! Will be glad to help out a fellow indie dev. :)

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July 12th, 2010 at 11:32 pm Tweet Poster No comments

@FLboyzmom LOL! Of course not those stuff. :) Great then! I’ll try my best to mix-in some personal tweets (& thoughts) in here. Thanks!

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July 12th, 2010 at 11:00 pm Tweet Poster No comments

@FLboyzmom Good point. But I’m not sure others maybe interested in my personal life? :)

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July 12th, 2010 at 10:44 pm Tweet Poster No comments

@MindJuiceMedia Nice! Can’t wait to actually play it!

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July 12th, 2010 at 10:41 pm Tweet Poster No comments

Follow me @egarayblas for more personal, hilarious, in-depth, non-dev, non-biz discussions! Don’t say I didn’t warn you! :)

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July 12th, 2010 at 10:38 pm Tweet Poster No comments

For those asking, yes I’m trying my best not to mix my personal life & tweets w/ my job so if you’re interested, @egarayblas is @kuyimobile.

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July 12th, 2010 at 10:35 pm Tweet Poster No comments

Excited to release another beta (hopefully) today despite the bad weather! We’re on a roll!

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July 12th, 2010 at 10:34 pm Tweet Poster No comments

@MindJuiceMedia Love the art style for your Unicorn game! Is everything going to be “painting-like” including the characters?

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July 12th, 2010 at 10:19 pm Tweet Poster No comments

@secondfiddleapp It simply means balancing the game elements (factors, conditions, etc.) such that it won’t be too hard nor too easy.

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