RT @Area161 #iDevBlogADay Shar…
RT @Area161 #iDevBlogADay Sharing ideas. It’s okay, because it’s the execution that counts. http://bit.ly/bO0HGx
RT @Area161 #iDevBlogADay Sharing ideas. It’s okay, because it’s the execution that counts. http://bit.ly/bO0HGx
RT @OneManLeft New Post: Use Automated Builds damnit – http://bit.ly/bjPo1S #idevblogaday
@rizergames @kwigbo You’re giving me some great ideas guys!
Over 8k players have upgraded to #Jumpbot v1.1.0 to date! That means there are over 8k players who keep it on their device too–FTW!
@dwsjoquist I’ll keep that in mind, thanks!
@kwigbo Guess sounding like a hacker will make me pretty interesting. Thanks for the tip!
I think my #iDevBlogADay post for this week will be interesting. My “o” & “l” keys aren’t working.
Designing & (hopefully) simpliying a very complex game idea. Can’t wait to start coding the prototype!
@GavinBowman LOL! I must admit though that the small screen version “almost” tempted me to buy the iPad version!
I wonder why my Mac’s “o” & “l” keyboard keys suddenly stopped working. T’was perfectly working yesterday. Must be a sign not to work today?
Welcome!
RT @bunnyhero my fluffy intro post http://bit.ly/dpUtlw next week’s post will be better i promise! #idevblogaday