Submitted #Flytrap to Apple to…
Submitted #Flytrap to Apple today. Coming soon to an iOS device near you!
Submitted #Flytrap to Apple today. Coming soon to an iOS device near you!
Thinking of doing this on my next game!
RT @GeorgeSealy: Paper Prototyping – new post for #iDevBlogADay http://t.co/FXsXmdp
@bunnyhero Weird. :S At least you know now.
@bunnyhero I’m assuming its ON by default. Never touched mine & I automatically received email updates.
@SinecureInd I’m afraid I have no idea. I’ve been in their beta even before they acquired AdMob.
@SinecureInd Nope but I think using it through AdMob is also possible? Haven’t tried that.
@doblezeta LOL I’ll keep that in mind.
@SinecureInd @millsustwo Same here! Actually thinking of selling that extra fillrate but I haven’t heard of anyone who does that yet.