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Posts Tagged ‘twitter’

Note to self: use rand() inste…

August 19th, 2011 Tweet Poster No comments

Note to self: use rand() instead of arc4random().

Categories: Tweets Tags: ,

Deadset to finish this prototy…

August 19th, 2011 Tweet Poster No comments

Deadset to finish this prototype next week.

Categories: Tweets Tags: ,

@TeaRascal That’s why I switch…

August 19th, 2011 Tweet Poster No comments

@TeaRascal That’s why I switched to Pixelmator a long time ago. :)

Categories: Tweets Tags: ,

My next game will involve…fr…

August 19th, 2011 Tweet Poster No comments

My next game will involve…fries! http://t.co/bRDASxW

Categories: Tweets Tags: ,

Received a huge wake up call t…

August 18th, 2011 Tweet Poster No comments

Received a huge wake up call today. This calls for more creativity & ingenuity. Thinking positive!

Categories: Tweets Tags: ,

Missed a day of work today bec…

August 17th, 2011 Tweet Poster No comments

Missed a day of work today because of neighbor problems. Oh well. Hoping to catch up tomorrow.

Categories: Tweets Tags: ,

Fast forward 2 years of iOS de…

August 16th, 2011 Tweet Poster No comments

Fast forward 2 years of iOS dev & I still get codesign verification failures. Argh!

Categories: Tweets Tags: ,

@BitsAtPlayDev Couldn’t agree …

August 16th, 2011 Tweet Poster No comments

@BitsAtPlayDev Couldn’t agree more. I’m not a trackpad fan at all. :)

Categories: Tweets Tags: ,

Been a while since I worked on…

August 16th, 2011 Tweet Poster No comments

Been a while since I worked on a game where the main concept involves a lot of UI. Hope this pays off.

Categories: Tweets Tags: ,

Feels weird using the trackpad…

August 16th, 2011 Tweet Poster No comments

Feels weird using the trackpad for development. I miss my magic mouse.

Categories: Tweets Tags: ,