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August 19th, 2011 at 1:43 pm Tweet Poster No comments

Thanks for the #FF :) @RogerChiu

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August 19th, 2011 at 1:04 pm Tweet Poster No comments

Note to self: use rand() instead of arc4random().

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August 19th, 2011 at 12:08 pm Tweet Poster No comments

Deadset to finish this prototype next week.

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August 19th, 2011 at 12:32 am Tweet Poster No comments

@TeaRascal That’s why I switched to Pixelmator a long time ago. :)

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August 19th, 2011 at 12:02 am Tweet Poster No comments

My next game will involve…fries! http://t.co/bRDASxW

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August 18th, 2011 at 5:41 am Tweet Poster No comments

Received a huge wake up call today. This calls for more creativity & ingenuity. Thinking positive!

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August 17th, 2011 at 2:50 pm Tweet Poster No comments

Missed a day of work today because of neighbor problems. Oh well. Hoping to catch up tomorrow.

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August 16th, 2011 at 3:57 pm Tweet Poster No comments

Fast forward 2 years of iOS dev & I still get codesign verification failures. Argh!

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August 16th, 2011 at 3:23 pm Tweet Poster No comments

@BitsAtPlayDev Couldn’t agree more. I’m not a trackpad fan at all. :)

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August 16th, 2011 at 1:41 pm Tweet Poster No comments

Been a while since I worked on a game where the main concept involves a lot of UI. Hope this pays off.

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