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October 10th, 2011 at 5:06 am Tweet Poster No comments

@weheartgames I liked it too except for the fact that it seemed to have too many “slowmo” scenes than any movie I’ve ever seen. :)

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October 10th, 2011 at 5:05 am Tweet Poster No comments

Checking out Text Candy for Corona SDK.

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October 10th, 2011 at 5:04 am Tweet Poster No comments

@Mycatedwin No problem! :)

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October 10th, 2011 at 4:28 am Tweet Poster No comments

@GavinBowman I think I’m having the same battery drain issues. Is that an app you had to remove? May I know what that is?

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October 10th, 2011 at 4:28 am Tweet Poster No comments

@GavinBowman I think I’m having the same battery drain issues. Is that an app you had to remove? May I know what that is?

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October 10th, 2011 at 4:26 am Tweet Poster No comments

@Mycatedwin Read those numbers somewhere. It depends on your definition but mine would be–you got less than what you spent making it.

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October 10th, 2011 at 4:26 am Tweet Poster No comments

@Mycatedwin Read those numbers somewhere. It depends on your definition but mine would be–you got less than what you spent making it.

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October 10th, 2011 at 4:12 am Tweet Poster No comments

@Mycatedwin If by average you mean the vast number of indie flops out there, you’d get about $300-500 in an app’s lifetime. :)

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October 9th, 2011 at 4:28 pm Tweet Poster No comments

@MindJuiceMedia Why not just release HD/non-HD versions? I agree w/ keeping things simple but I’m sure the 3GS market is still huge.

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October 9th, 2011 at 4:24 pm Tweet Poster No comments

Excited about Pixelmator v2! Hope it comes out soon! http://t.co/gdu3cC0l

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