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Posts Tagged ‘twitter’

@visualrinse Depends on your g…

February 2nd, 2012 Tweet Poster No comments

@visualrinse Depends on your game requirements. Each lib has its own set of limitations so carefully evaluate if it suits your needs.

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Trying out Wunderkit. Save for…

February 2nd, 2012 Tweet Poster No comments

Trying out Wunderkit. Save for the small bugs, its a great project management app for the iPhone.

Categories: Tweets Tags: ,

@hermanjakobi You can choose t…

February 1st, 2012 Tweet Poster No comments

@hermanjakobi You can choose to build for their simulator or a “.app” which you can test on a device.

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@hermanjakobi Its basically LU…

February 1st, 2012 Tweet Poster No comments

@hermanjakobi Its basically LUA so its entirely different but I like being free from XCode for now. :) Did that answer your question btw?

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@hermanjakobi Yup! Trying Coro…

February 1st, 2012 Tweet Poster No comments

@hermanjakobi Yup! Trying Corona SDK this time. :)

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@hermanjakobi Previously, you …

February 1st, 2012 Tweet Poster No comments

@hermanjakobi Previously, you had to use OpenFeint to integrate w/ GC. Now it fully supports GC even w/out OF. :)

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I like how @appannie looks mor…

February 1st, 2012 Tweet Poster No comments

I like how @appannie looks more conservative & intelligent now than the previous character/mascot. :)

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@BabyFirstGames Best of luck o…

February 1st, 2012 Tweet Poster No comments

@BabyFirstGames Best of luck on your @appbackr crowdfunding! :)

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Corona SDK has stand alone Gam…

February 1st, 2012 Tweet Poster No comments

Corona SDK has stand alone Game Center support! Yay!

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First time working with in-app…

January 31st, 2012 Tweet Poster No comments

First time working with in-app items. Ugh.

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