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March 7th, 2012 at 1:41 pm Tweet Poster No comments

Blog: Launching an App on a tight budget? http://t.co/UdJGL2Wv CC: @wtrebella

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March 7th, 2012 at 1:22 pm Tweet Poster No comments

I’m ready for you iPad3! :)

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March 7th, 2012 at 6:14 am Tweet Poster No comments

@naveen_pcs No problem. Thanks! :)

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March 7th, 2012 at 5:49 am Tweet Poster No comments

@naveen_pcs I just found out that I’m not following you on Twitter yet! Sorry ’bout that. :)

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March 7th, 2012 at 5:12 am Tweet Poster No comments

@wtrebella And I purchased a license AFTER I finished my game LOL. Talk about cheapskates. :P Very indie friendly! @naveen_pcs @carlosicaza

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March 7th, 2012 at 5:10 am Tweet Poster No comments

@wtrebella Same here. Using Cocos2D, I think I would’ve spent 2 more months on #StreetfoodTycoon Saved me time! @naveen_pcs @carlosicaza

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March 7th, 2012 at 5:03 am Tweet Poster No comments

@wtrebella It’s pretty easy & straightforward esp if you’re coming from an Obj-C background. @carlosicaza @ansca

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March 7th, 2012 at 4:36 am Tweet Poster No comments

@wtrebella Once you release your 1st game, you’ll realize its not that expensive. :) There’s also a trial version btw. @carlosicaza @ansca

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March 7th, 2012 at 4:03 am Tweet Poster No comments

@wtrebella I used #CoronaSDK for #StreetfoodTycoon Its def worth it. :) Used to be a Cocos2D user. @carlosicaza @ansca

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March 7th, 2012 at 2:56 am Tweet Poster No comments

@ssowy Happy birthday dude! God bless! :)

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