Blog: Launching an App on a tight budget? http://t.co/UdJGL2Wv CC: @wtrebella
March 7th, 2012 at 1:41 pm
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March 7th, 2012 at 5:49 am
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@naveen_pcs I just found out that I’m not following you on Twitter yet! Sorry ’bout that.
March 7th, 2012 at 5:12 am
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@wtrebella And I purchased a license AFTER I finished my game LOL. Talk about cheapskates.
Very indie friendly! @naveen_pcs @carlosicaza
March 7th, 2012 at 5:10 am
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@wtrebella Same here. Using Cocos2D, I think I would’ve spent 2 more months on #StreetfoodTycoon Saved me time! @naveen_pcs @carlosicaza
March 7th, 2012 at 5:03 am
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@wtrebella It’s pretty easy & straightforward esp if you’re coming from an Obj-C background. @carlosicaza @ansca
March 7th, 2012 at 4:36 am
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@wtrebella Once you release your 1st game, you’ll realize its not that expensive.
There’s also a trial version btw. @carlosicaza @ansca
March 7th, 2012 at 4:03 am
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@wtrebella I used #CoronaSDK for #StreetfoodTycoon Its def worth it.
Used to be a Cocos2D user. @carlosicaza @ansca