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Archive for January, 2011

@SavantGames @gavinbowman @cha…

January 13th, 2011 Tweet Poster No comments

@SavantGames @gavinbowman @chaoticbox I release on Cydia too where I get more downloads. I’m actually considering going FREE all the way.

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@ChaoticBox @savantgames @gavi…

January 13th, 2011 Tweet Poster No comments

@ChaoticBox @savantgames @gavinbowman That’s great but why not support iPhone (retina) too? Adds a couple of million users to your market?

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@GavinBowman @chaoticbox @sava…

January 13th, 2011 Tweet Poster No comments

@GavinBowman @chaoticbox @savantgames I’m actually having good revenues w/ Mobile AdSense, about 85% of my monthly income now. 15% = iTunes.

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@GavinBowman @chaoticbox @sava…

January 13th, 2011 Tweet Poster No comments

@GavinBowman @chaoticbox @savantgames I’m actually having good revenues w/ Mobile AdSense, about 85% of my monthly income now. 15% = iTunes.

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RT @mysterycoconut: Frame-by-f…

January 13th, 2011 Tweet Poster No comments

RT @mysterycoconut: Frame-by-frame Sprites with Core Animation. With elephants & Castlevania o.O http://t.co/O46LAVK #idevblogaday

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@BloomWorlds I’m afraid I don’…

January 13th, 2011 Tweet Poster No comments

@BloomWorlds I’m afraid I don’t have any definite date yet but watch out for announcements. :)

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@SavantGames I’m currently usi…

January 13th, 2011 Tweet Poster No comments

@SavantGames I’m currently using Google AdSense. @chaoticbox

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@hermanjakobi I agree. I just …

January 12th, 2011 Tweet Poster No comments

@hermanjakobi I agree. I just don’t like people hitting on other people moreso, our fellow indie devs. They should know better. :S

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@MattRix Thanks for the info! …

January 12th, 2011 Tweet Poster No comments

@MattRix Thanks for the info! I’m into these kind of books so I’ll probably give it a go. :)

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@ChaoticBox I thrive on ad rev…

January 12th, 2011 Tweet Poster No comments

@ChaoticBox I thrive on ad revenues. There’s def money in Lite & Free (w/ ads) versions. Btw, my daughter loves Pinch & Pop! :)

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