@The_Swiftman Yeah its a huge …
@The_Swiftman Yeah its a huge sacrifice but you’ll be making a lot of people happy.
@The_Swiftman Yeah its a huge sacrifice but you’ll be making a lot of people happy.
Yikes! Forgot this week’s iTunes giveaways (again)! Sorry guys! I def need someone to handle this for me. :S
OpenFeint uses a lot of memory considering I’m only using its Achievements & Leaderboards. Any ideas if it can be reduced/optimized?
#Jumpbot (v1.0.1) minor update is now available on the AppStore! Still FREE of course! http://bit.ly/b2tPij
@TinManGames Thanks! Its another step towards world domination.
@mysterycoconut I’d go for disclosing when you’re “more than halfway” complete. It also gives you more “teasers” & materials to disclose.
Remember what you used to play when you were a kid? Its coming to the small screen soon! #JumpRope #TheMinis
@mysterycoconut From experience, its best to disclose your project when you’re close to completion (60-75%). It def helps w/ marketing.
@OTGGamer I use Dropbox for backing up too since my HDD crashed.