@mysterycoconut @frederictessi…
@mysterycoconut @frederictessier LOL! Logo’s a lot easier than creating that #idevblogaday app! Will work on the logo guys.
@mysterycoconut @frederictessier LOL! Logo’s a lot easier than creating that #idevblogaday app! Will work on the logo guys.
@AcroMace Thanks! So as long as I don’t collect any info, I’m good to go with AdMob then?
@frederictessier Thanks for the tips though. Guess I’m one of those devs who still don’t have a “real iOS4″ device hence my issues.
@frederictessier If you submit via AppLoader, it asks if its “iOS4 Tested” but it doesn’t on iTunes Connect. AppLoader’s the way to go?
RT @chrismwaite My Sunday #idevblogaday blog post: Inspiration for your next iPhone game: Retro Games http://bit.ly/9XtzeN
Anyone know if Apple will reject an app that uses AdMob now that iAds is live? How about an app built using SDK3.x & XCode 3.2.2? Thanks!
Noticed so many jumping games on the App Store. They should make Jump a game genre. I have 3 on my device: DoodleJump, MegaJump & #Jumpbot
@Hambugu Yikes! Maybe you should ask Apple about it?
RT @madgarden This update of Saucelifter includes universal support for iPad and iPhone! How nice am I, wot? http://bit.ly/b9b8tG
RT @Quebarium Saturday blog post : [toLiveInThePAST:yes] || [toLiveOnTheEDGE:yes] http://goo.gl/b/5r8U #idevblogaday