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Archive for July, 2010

@MindJuiceMedia Nice! Can’t wa…

July 12th, 2010 Tweet Poster No comments

@MindJuiceMedia Nice! Can’t wait to actually play it!

Categories: Tweets Tags: ,

Follow me @egarayblas for more…

July 12th, 2010 Tweet Poster No comments

Follow me @egarayblas for more personal, hilarious, in-depth, non-dev, non-biz discussions! Don’t say I didn’t warn you! :)

Categories: Tweets Tags: ,

For those asking, yes I’m tryi…

July 12th, 2010 Tweet Poster No comments

For those asking, yes I’m trying my best not to mix my personal life & tweets w/ my job so if you’re interested, @egarayblas is @kuyimobile.

Categories: Tweets Tags: ,

Excited to release another bet…

July 12th, 2010 Tweet Poster No comments

Excited to release another beta (hopefully) today despite the bad weather! We’re on a roll!

Categories: Tweets Tags: ,

@MindJuiceMedia Love the art s…

July 12th, 2010 Tweet Poster No comments

@MindJuiceMedia Love the art style for your Unicorn game! Is everything going to be “painting-like” including the characters?

Categories: Tweets Tags: ,

@secondfiddleapp It simply mea…

July 12th, 2010 Tweet Poster No comments

@secondfiddleapp It simply means balancing the game elements (factors, conditions, etc.) such that it won’t be too hard nor too easy.

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@karnakgames Or maybe I can he…

July 12th, 2010 Tweet Poster No comments

@karnakgames Or maybe I can help?

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RT @SinecureInd Taptaptap made…

July 12th, 2010 Tweet Poster No comments

RT @SinecureInd Taptaptap made some serious $$$ with their Camera+ app – they give some good advice for success http://ind.ustri.es/tap

Categories: Tweets Tags: ,

Game balancing is just as hard…

July 12th, 2010 Tweet Poster No comments

Game balancing is just as hard as game development! Looks like we nailed it though. Hope these new values work. #crossingfingers

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@SnappyTouch Thanks for remind…

July 12th, 2010 Tweet Poster No comments

@SnappyTouch Thanks for reminding me. Guess I won’t upgrade my wife’s 3G to iOS4 anymore.

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