@MindJuiceMedia Nice! Can’t wa…
@MindJuiceMedia Nice! Can’t wait to actually play it!
@MindJuiceMedia Nice! Can’t wait to actually play it!
Follow me @egarayblas for more personal, hilarious, in-depth, non-dev, non-biz discussions! Don’t say I didn’t warn you!
For those asking, yes I’m trying my best not to mix my personal life & tweets w/ my job so if you’re interested, @egarayblas is @kuyimobile.
Excited to release another beta (hopefully) today despite the bad weather! We’re on a roll!
@MindJuiceMedia Love the art style for your Unicorn game! Is everything going to be “painting-like” including the characters?
@secondfiddleapp It simply means balancing the game elements (factors, conditions, etc.) such that it won’t be too hard nor too easy.
RT @SinecureInd Taptaptap made some serious $$$ with their Camera+ app – they give some good advice for success http://ind.ustri.es/tap
Game balancing is just as hard as game development! Looks like we nailed it though. Hope these new values work. #crossingfingers
@SnappyTouch Thanks for reminding me. Guess I won’t upgrade my wife’s 3G to iOS4 anymore.