RT @Area161 #iDevBlogADay Shar…
RT @Area161 #iDevBlogADay Sharing ideas. It’s okay, because it’s the execution that counts. http://bit.ly/bO0HGx
RT @Area161 #iDevBlogADay Sharing ideas. It’s okay, because it’s the execution that counts. http://bit.ly/bO0HGx
RT @OneManLeft New Post: Use Automated Builds damnit – http://bit.ly/bjPo1S #idevblogaday
@rizergames @kwigbo You’re giving me some great ideas guys! 😛
Over 8k players have upgraded to #Jumpbot v1.1.0 to date! That means there are over 8k players who keep it on their device too–FTW!
@dwsjoquist I’ll keep that in mind, thanks! 🙂 @kwigbo Guess sounding like a hacker will make me pretty interesting. Thanks for the tip! 🙂
I think my #iDevBlogADay post for this week will be interesting. My “o” & “l” keys aren’t working. 🙂
Designing & (hopefully) simpliying a very complex game idea. Can’t wait to start coding the prototype!
@GavinBowman LOL! I must admit though that the small screen version “almost” tempted me to buy the iPad version! 🙂
I wonder why my Mac’s “o” & “l” keyboard keys suddenly stopped working. T’was perfectly working yesterday. Must be a sign not to work today?
Welcome! 🙂 RT @bunnyhero my fluffy intro post http://bit.ly/dpUtlw next week’s post will be better i promise! #idevblogaday