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And here's BETA 2!

PostPosted: Mon Jul 19, 2010 1:41 pm
by egarayblas
...with a more intuitive tutorial/help and some instructional stuff for the special items. :)

Not to mention:
- Fixed scoring system (more generous now!)
- Fixed some of the issues mentioned on the BETA 1 thread
- Improved performance
- And more--you'll have to play to see! :)

NOTE: Please remove/delete the old version on your device before installing BETA 2.

Please let us know what you think and if you find any bugs especially on iOS4. Thanks a lot! Happy playing guys!

Re: And here's BETA 2!

PostPosted: Mon Jul 19, 2010 3:06 pm
by rogerchiu
Downloading.. ^_^

Re: And here's BETA 2!

PostPosted: Tue Jul 20, 2010 12:42 pm
by egarayblas
Awfully quiet in here. :) Have you tried BETA 2 yet guys? What do you think? Did it work well on your iOS4 device?

We're currently wrapping up the game and we may release one last build before we submit to Apple. Alienz has already been submitted to Open Feint for approval but may take 2-3 days.

Thanks! :)

Re: And here's BETA 2!

PostPosted: Sat Jul 24, 2010 6:20 am
by don1225
I am still on BETA 2 and have not upgraded to RC1 yet so I'm posting my problems here.

I can confirm that occasionally, after pressing done the app goes unresponsive to touch, meaning, the title animation is still moving but I can't touch any menu items.

Also sometimes, the app will crash/quit upon pressing done but I will see if that has been fixed in the RC1.

One suggestion is that to have a "Ultimate Standoff" mode where your weapons are fully upgraded and or with abundant weapon points, and try to fend off the Alienz that increase 2, 3 times faster than usual as the current game could be kind of slow for true "Pick up and Play" situation.

I found a cool little glitch in Jumpbot that does the same thing but I will report in the Jumpbot section for that.

*Edit I forgot to mention that iOS4 multi tasking A.K.A. quick app switch works as well as it can be on my iPod.

Re: And here's BETA 2!

PostPosted: Sat Jul 24, 2010 12:47 pm
by egarayblas
Thanks @don1225! Anyone else experience the same issue? We're trying to figure out if its an iOS4-related issue because it doesn't seem to occur on iOS3.x devices.