Aaaand here's BETA 1!

It's no doodle but it jumps! Jumpbot is Kuyi Mobile's flagship game for "The Minis" game series!

Re: Aaaand here's BETA 1!

Postby Taylor Jasko » Tue Jun 29, 2010 2:17 am

iLashes wrote:So far I've played a few times and I was thinking it would be cool to jump on another platform really fast right after the other and get combos for doing so.

Amazing idea! That's one thing that would be an amazing feature! That kind of reminds me Tony Hawk's skateboarding games. :P
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Re: Aaaand here's BETA 1!

Postby iLashes » Tue Jun 29, 2010 2:20 am

Couple more ideas: would be very nice if we could unlock different robots for playing a certain number of times or for a certain distance. I would also like the option to turn off the tutorial, and to play our own music. My last suggestion would be to add an achievement for landing exactly on the edge of the platform. Could be called "Close call"
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Re: Aaaand here's BETA 1!

Postby Taylor Jasko » Tue Jun 29, 2010 2:26 am

iLashes wrote:Couple more ideas: would be very nice if we could unlock different robots for playing a certain number of times or for a certain distance.

Play a bit more. ;)

I would also like the option to turn off the tutorial, and to play our own music.

To play your own music, you should just be able to start up your own music and it should work just fine.

My last suggestion would be to add an achievement for landing exactly on the edge of the platform. Could be called "Close call"

I know there's one called "Nice Try" or something like that if you fall off. But landing on the edge is a great idea. You could also call it "Risk Taker". :P
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Re: Aaaand here's BETA 1!

Postby coole7555 » Tue Jun 29, 2010 2:48 am

;) ;) So far the game is really good, I just have a couple of concern's.

1) On the vanishing blocks, Maybe you can not make it vanish when its the only good time to jump.
2) When I would try to make a jump I would miss it even when it's a good jump.
3) Instead of falling complete doing and losing you fall to the block directly under you and if the block isn't under you then you lose. :D :P
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Re: Aaaand here's BETA 1!

Postby iLashes » Tue Jun 29, 2010 2:59 am

Yes, I noticed the Iron man achievement but I meant a variety (maybe a female Robot, and other kinds) to unlock.

Ok I will try to see how it works playing my iPod music too.

I don't like the vanishing block at all. Makes it extremely difficult. I jumped when it was solid and still fell.

Not sure if there are any currently but maybe some checkpoints
That we can come back to later?
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Re: Aaaand here's BETA 1!

Postby Taylor Jasko » Tue Jun 29, 2010 3:05 am

coole7555 wrote:;) ;) So far the game is really good, I just have a couple of concern's.

1) On the vanishing blocks, Maybe you can not make it vanish when its the only good time to jump.
2) When I would try to make a jump I would miss it even when it's a good jump.
3) Instead of falling complete doing and losing you fall to the block directly under you and if the block isn't under you then you lose. :D :P

Glad you like it!

1) That's the whole point of it. You can easily estimate where it is. :)
2) The platforms don't stop when you make that jump. You do need to count in for that.
3) That could happen, but wouldn't the game be too easy then? :)
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Re: Aaaand here's BETA 1!

Postby Taylor Jasko » Tue Jun 29, 2010 3:09 am

Yes, I noticed the Iron man achievement but I meant a variety (maybe a female Robot, and other kinds) to unlock.

Ohh, that would be a great idea! One of my ideas was to have some rain so you could have a rusted Jumpbot. :P

I don't like the vanishing block at all. Makes it extremely difficult. I jumped when it was solid and still fell.

Maybe it would be better to make them vanish slower than rather fast like as of right now...

Not sure if there are any currently but maybe some checkpoints. That we can come back to later

As stated before, Jumpbot is a bit more of a pick-up type of game. Play it for a set time, try to beat your achievements/scores, and then play again whenever you want. We really never thought of making it so that you can come back. But what would be a great idea would be to have a checkpoint item. So if you die, you can come back to that exact spot. :)
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Re: Aaaand here's BETA 1!

Postby iLashes » Tue Jun 29, 2010 3:15 am

Ooooo I like the rusted robot idea!!!

Ok, yea I see what you mean about it being a pick up and play.

Yea! if it vanished slower I would dislike the platform less.lol.

A couple issues I came across:
1. When achievements unlock, the game lags big time.
Maybe you can have the achievements pop up after your game has ended.

2. When I had a pop up message show up("battery is down to 20%) I went back to the game but the music stopped playing.
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Re: Aaaand here's BETA 1!

Postby Taylor Jasko » Tue Jun 29, 2010 4:04 am

Ooooo I like the rusted robot idea!!!

That's good! Glad I'm not the only one! :)

Yea! if it vanished slower I would dislike the platform less.lol.

Haha, okay. I do agree with you on that. Especially when you have a small and fast moving platform on it with a spike. :P

1. When achievements unlock, the game lags big time. Maybe you can have the achievements pop up after your game has ended.

The cause of that is actually OpenFeint. There is something we could do, but we'll take a good look into it.

2. When I had a pop up message show up("battery is down to 20%) I went back to the game but the music stopped playing.

I just noticed this too... thanks for pointing that out!
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Re: Aaaand here's BETA 1!

Postby nookkin » Tue Jun 29, 2010 3:56 pm

1) When the robot jumps, he doesn't jump in one piece; rather, I get several different "shadows" of him jumping. (Turn on "pointer trails" in mouse options on Windows; that's basically what I'm seeing with the robot.)

2) The music keeps playing when I minimize the game (via Backgrounder). Yeah, I know, Backgrounder is one of those enthusiast "use at your own risk" type tools, but games like Tap Tap Revenge fade out their music when minimized.

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